
I was a huge fan when CD-based media came to consoles. The lengthy interview with director, James Riley, is particularly interesting, charting Night Trap’s origin, development, and its ongoing legacy.As a 53-year old gamer it’s no surprise that I was around for (and played) Night Trap when it first appeared in 1992. The extras packed into this 25th anniversary edition are a nice touch too, though most require that you complete the game and other trophy-like objectives. That cheesy lo-fi horror vibe of the early 90s has been captured perfectly, with laughable costume design and a seemingly endless supply of dried ice. It’s a shame as I genuinely liked everything else about Night Trap. In other words, the “gameplay” here is either non-existent or completely unreliable. In response, you’ll need to cycle through the available colours but there’s no telling when that change will actually occur, making it easy for the Augers to slip through. From time to time, members of the Martin family will slip in a line of dialogue, indicating which colour frequency the trap system has been changed to. The game doesn’t even provide instructions, making those first few runs an infuriatingly short affair. Despite having a run time of around half an hour, it will take a lot longer before you get to see the credits roll. In placing checkpoints so far apart, prepare to watch the same ten or so minutes of Night Trap until you memorise the position and timings of ever scene. If you want to simply watch the story play out, catching the dialogue between characters, you’re guaranteed to fail, either missing an important prompt or letting too many Augers through the net. The constant need to change rooms and activate traps is amusingly novel those first few times though quickly becomes exhausting. Commit the tiniest error and you’ll either be sent back to the start of Night Trap or its halfway checkpoint, depending on how far you’ve progressed.


Respond fast enough and you’ll activate a trap door, capturing these “Auger” creatures.ĭarting between cameras, it’s your job to capture as many as you can without mistakenly trapping the girls or task force agents. Dressed in what appear to be bin liners, they amble around clumsily, occasionally triggering a prompt that lights up on your screen. As the control operator, it won’t take long for you to notice dark figures milling around the different rooms as well as the winery’s exterior.
